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With authorization of No Child Left Behind legislation, educators nationwide are debating implementation strategies for areas such as:

  1. How to achieve Average Yearly Progress benchmarks.
  2. How to Balance staff development with AYP.
  3. How to Measure and Assess depth of conceptual understanding.

National and State Standards in core areas have introduced stringent achievement benchmarks.
Challenge: To align standards, assessments, and curriculum.

Standards and Assessment correlation leads curriculum development. To link the AYP requirements with higher order thinking skills requires a new vision.
Challenge: To create learning experiences where students make that conceptual leap to the next level of understanding.

Math and Reading scores are targeted. Since research indicates proficiency levels are affected by such variables as: socio-economic background, culture, and thinking patterns; a diversity of curriculum approaches exist.
Challenge: To implement learning strategies and environments that create and assess a student's application of knowledge.

Minding Knowledge
Our Network of Specialists Provide:

Curriculum Consulting
Project-Based Learning Environments
Technology Instruction by Spider Dance, Boulder CO.

 

Meeting National Math, Science and Technology Standards via Project-Based Environments


Debra Swaim, Ed.S.
Curriculum Specialist
505-326-3928

debra@MindingKnowledge.com


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PRODUCT LINE

Minding Knowledge carries the full Valiant Technology, Ltd. product line. An international company based in London, England, Valiant Technology is a pioneer in the education field for developing strong problem solving skills. Valiant's award winning products provide practical and affordable solutions to promote interdisciplinary work in Math, Science and Technology. The Literacy Pack introduces the product into Reading, Language Arts and History.


Roamer: An "Object to Think With"

1 Roamer is an educational robot using Logo commands for K-8 students. Roamer teaches the math concepts of additive properties, measurement and estimation using both US and metric systems, proportional constants, and the geometric concepts involving points, lines, planes, shapes and the ability to classify and compare such properties. The process of mathematics in curriculum and instructional strategies involve reasoning, connection, communication and problem solving. The hands-on application of integrating math with technology is why Roamer is universally described as an "object to think with".




The Roamer Program includes literacy pack, math workcards, sensors, software. For advanced projects, Roamer integrates with Inventa and Tronix.


 

MathAmigo: The Teachers Assistant

MathAmigo is an innovative way to teach K-8 math. It combines the best math software with portable handheld computers to bring the advantages of technology into every math lesson. MathAmigo is based on research showing that a daily 15 minute focus on math provides the optimum effect on raising performance.


Math Manager provides analysis of the year/class/student, allowing the teacher to spot anomalies and weaknesses immediately; and concentrate on specific areas for the students.

Available for Palm handhelds and AlphaSmart Dana.

Inventa

A Design and Make System Along with gears, pulleys, wood, plastic strips, etc.; students create models with working mechanisms. Unit of Study includes: Inventa's Workshop, Book of Mechanisms, Book of Structures.

          

Tronix

The Science of Electricity Tronix is a system of electrical and electronic components with simple connections, plug in boards and no soldering. Tronix components snap into Inventa.

Tronix provides a progressive study into electrical circuits. Students are given projects to conduct scientific investigations.

 

CONTROL PRODUCTS

SenSci

SenSci introduces control design principles with a program of study taking students step by step through 21 differentiated activities.


Control Console

The Control Console is used for advanced control of several moving models at one time. It works without a computer, offering ease of use for project displays and area contests. This product uses the same Logo like programming language as Roamer.

Sample Project
Recycling Plant

PROJECT BASED LEARNING

Project-based learning environments enhance the development of higher-order thinking skills. Such environments are also "economically" supportive of the school resource budget as it adjusts to meet the demand for increased student performance.

The product line from Valiant Technology allows for either stand-alone or interdisciplinary approaches to project-based learning. This product line effectively integrates the National Math, Science and Technology Standards into all core academic areas. The design approach used in these projects interfaces both problem solving strategies and performance based assessments into your curriculum structure.

Example projects for grades:

K - 3rd | 4th - 5th | 6th - 8th | ROBOTICS


GRADES K - 3

Traffic Safety

Traffic Roamer is programmed to perform specific math functions and used in a traffic safety theme. RoamerWorld software includes lessons on maps and journeys.

Applications: Writing, Math, Science, Teamwork

 

Chuckles the Clown

This project integrates math and science principles through Roamer's control features; including stepper motors, levers, LEDs and gear mechanisms. Chuckles the Clown moves around the circus ring, stopping now and then to face the audience, raise his/her hat, eyes light up and bow tie whirls. Chuckles route in the circus ring is programmed directly onto Roamer's keypad or written in RoamerWorld software and downloaded via the connection cable.

Applications: Math, Science, Art, Control

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GRADES 4 - 5

Mailman

Social Studies and Current Events Unit. Students decided to automate mail delivery in a nursing home.

Applications: Writing, Research, Math, Science, Design and Control

 

Bird Migration Unit of Study

Geography and science lesson: In this project Roamer becomes a specific bird of study programmed to demonstrate the migration route in exact units of measurement and scale. The wings move a various intervals, using simple machines and pulleys. The migration route and habitat are researched for accuracy and then finalized in a written report. Students learn how to divide project tasks and work in a cooperative manner in the project development process.


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GRADES 6 - 8

Circus Project

This unit of study incorporates historical research, writing, math, science, art and control technology skills. In this six month project the students designed and created eight circus characters, two of which are shown below. This project was showcased when the parents were "invited to attend the circus".
 Granny's Great Leap

 Great Leap Geometry - Bisecting Lines



 Pie in the Face

 Pie in Face Schemata


Applications: Research, Art, Writing, Math, Science

Products Used: Control Console, SenSci, Analogue/Digital Packs, Inventa

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ROBOTICS

Robotic Arm

This Robotic Arm project introduces control features in a robot setting.

 

Greeter - A welcoming guide

This robot, designed by eighth grade students, detects people approaching, greets them and gives information from a personally recorded message while waving and pointing directions.

Applications: Math, Science, Design and Control


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SERVICES

The goals of Minding Knowledge are to assist your school to:

Seminars and Mentoring

Project-Based Learning Environments

These environments provide your curriculum structure with two vital elements:

Contact us for a specific proposal